Hi!
In the real A320, when the A/P is disconnected the sound is heard only 3 times. In Jeehell, the sound continues until the master warning button is pushed and/or the warning is cancelled with the CLR button below ECAM.
Is it possible to change the duration of the sound somehow?
Sound of A/P disconnect
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Re: Sound of A/P disconnect
At least, when you use the PTT button on your sidestick (keeping it pushed), the sound stopps after 3 times.
Regards
Michael
P3D v5.4 | Skalarki | 3 projector 180° screen | i9-13900k | RTX 4080
Michael
P3D v5.4 | Skalarki | 3 projector 180° screen | i9-13900k | RTX 4080
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- Posts: 133
- Joined: Thu Nov 03, 2022 9:24 pm
Re: Sound of A/P disconnect
That´s how it´s in the real one. If you deacivate the AP via the button on the FCU (AP1 or AP2), the disconnect sound continues unless you push master warning. This is for awareness, that the AP isn´t disconnected accidently while putting a different button on the FCU. Usually the AP shall be disconnected via the AP-Disconnect button on the Flight-Stick. (The red one on the top of the stick.) But you must push the red button for 3 seconds and the disconnect sound will stop shortly after.
Regards
Bernd
P3D 6, I9-9900K overcl+ RTX3090 24GB, Skalarki Homecockpit + JH FMGS on a dedicated Server, AS/ASCA, EnVShade +Tex, PF3 + MCE, CorteManager + ExtPWR from CaptPERO, AIGAIM and many of add-on sceneries
Bernd
P3D 6, I9-9900K overcl+ RTX3090 24GB, Skalarki Homecockpit + JH FMGS on a dedicated Server, AS/ASCA, EnVShade +Tex, PF3 + MCE, CorteManager + ExtPWR from CaptPERO, AIGAIM and many of add-on sceneries
Re: Sound of A/P disconnect
With the event actions CPT APTO and FO APTO implemented in Jeehell, the A/P disconnects already after a short pushing of the sidestick button once (no holding) and the cavalry stops after 5 repeats. If you push it twice the cavalry stops earlier.bbruechmann wrote: ↑Tue Feb 28, 2023 2:56 pm But you must push the red button for 3 seconds and the disconnect sound will stop shortly after.
Holding the sidestick button in Jeehell triggers "priority left" or "priority right" callout. And this seems to correspond to the real world.
Best regards,
Alex
Alex